![]() ![]() When Overloaded when your equipment weight exceeds 100%, you will become unable to deflect, and dodge and Martial Arts Spirit consumption will greatly increase. This roll can be followed up with additional rolls but each will cost a hefty amount of Spirit with a brief delay per execution. Long Dodge becomes a slow, cumbersome roll which covers only a short distance, has less iframes and takes longer to recover from, preventing you from quickly following up with attacks.Dodge/Deflect timing is slightly slower.Spirit Consumption is increased by 1.5x for Dodge/Deflect, Long Dodge, Spirit Attacks and Martial Arts.High Encumbrance 70.0% - 99.9% Max Weight The heavier your equipment is, the higher the percentage of your Proportion stat which can negatively affect your maneuverability and Spirit Consumption. The cumulative total Weight of your currently equipped Armor in each slot is calculated against your Max Equipment Weight as the Proportion stat. Your Max Equipment Weight stat can be improved by investing points into Earth Virtue. Weight ties into your Max Equipment Weight which is the limit for how heavy your equipped Armor can be. ![]() This also corresponds to the actual Weight stat of each Armor piece.Įach Armor piece is assigned a Weight, with Light Armor weighing less but providing the least defense and Heavy Armor providing the most defense while weighing a lot more. All effects are randomized for looted Armor.Īrmor Weight Classes, Equipment Weight and EncumbranceĮach piece of Armor is classified under one of three weight classes and each class is denoted with an icon: Light Armor, Medium Armor and Heavy Armor. These are passive bonuses that modify various Stats or add more functionality to your moves and attacks such as reducing Spirit consumption for counterattacks or improving the damage of Ranged Weapons.Īn Armor piece's Rarity determines the number of effects it can have, with the rarest Armor having more effects at once compared to more common armor. As always, we will listen to feedback and suggestions from players, and continue to adjust and optimise to ensure a richer gameplay experience.Each piece of Armor comes with varying Special Effects to further add to their functionality. We will continue to deepen the design of this system so players can have a better experience in each stage of Seasonal Campaigns. IMPORTANT: The Seasonal Seal System will not remove content from player accounts. **Crafted Equipment Affixes are the additional “+ amount” bonuses that you obtain for a specific stat. *Equipment Set Bonus refers to the bonuses that take effect when you have two or four pieces of a specific set. The Borderlands, Ungverija, Anadolou, Turul Varos (Capital of Ungverija), Reginopolis (Capital of Anadolou) The Borderlands, Ungverija, Anadolou, Turul Varos (Capital of Ungverija) The Seasonal Seal System will NOT be in effect in the following modes:īelow, you can check which Seals will be available at specific times throughout the Helheim Seasonal Campaign, and study the dates and regions you’ll be fighting for: The Seasonal Seal System will be in effect in the following modes: Bonus Leadership will also be available in addition to any other forms of Leadership, giving players a chance to try out different tactical options. When higher tier Units are sealed, Heroes will be far more powerful in battle.Īt the beginning of the Season, players will start with 700 Leadership. The Seasonal Seal System will limit which Units can be included in Warband Builds brought into battle, the power of Crafted Equipment, and Auxilliary Unit Points available. This system is designed to improve your gameplay experience and journey throughout Seasons by slowly increasing your power and the intensity of the combat you face along the way. When Conqueror’s Blade: Helheim launches on June 9, so too will the Seasonal Seal System. ![]()
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