![]() ![]() I usually get the best results by detonating the Crashbreaker nearly immediately following a crash. That, or lose all of your boost when you fail to hit the opponents. The Crashbreaker has been added into the races and becomes available after you reach a certain rank, so now you can blow up your car after a crash to exact some explosive revenge. ![]() Racing is still very much a part of Burnout Revenge, of course. You’ve still got your Grand Prix events (which no longer allow you to retry individual races, because Criterion hates you) and Burning Laps and all that stuff, but the focus is so heavily on the crashes and destruction that racing feels almost like an afterthought at times. Even the car select menu instructs you to “choose your weapon.” I’m surprised the back of the box doesn’t say that this is not your old man’s Burnout, although “FORGIVENESS IS FOR LOSERS” isn’t all that much better. The US version’s tagline was “Battle Racing Ignited”, which really hammers home what this sequel is all about. Revenge is probably the most divisive Burnout game to this day ( Paradise has its detractors as well, because the open world structure wasn’t necessarily the best choice for Burnout), with some fans loving the new mechanics and others being decidedly less enthusiastic.īurnout Revenge takes the focus on Takedowns and combat racing that was introduced in Burnout 3, and dials all of that up to eleven. I know there are many fans out there who absolutely swear by Revenge and if that’s you, good for you! I can understand why you’d love this game, I just personally don’t care for the changes Criterion made to the gameplay. It’s not a bad game per se and still handily beats most arcade racers from its era, but it’s just not as good as the other titles in the Burnout series. In fact, I think it may be the weakest Burnout game, not counting the DS version of Legends and the Crash! spinoff. Nev.I’ve been waiting for this part of the retrospective with a bit of anxiety, because there’s really no way around it: Burnout Revenge is not exactly my favorite. A wonderful racing title where escaping alive means is better than shaving tenths, and hitting you rivals is more rewarding than hitting the apex. Otherwise is fast, fluid, great fun and gut wrenchingly visceral. Surely quality control should ahve picked this up as the game involves constantly being rammed into stuff! It's ugly and spoils the immersion. Secondly I have had my car fall 'out of the map' on at least five occasions after being rammed. You just have to keep retrying it until enough of the drone cars crash into you to get a perfect. The first of two gripes are that crash mode is a little to hard and a little too random. The modes are varied enough to keep the challenge fresh and there are plenty of unlocks to keep you occupied. I generally dislike arcade racers, but I think that this is the only one I'll ever need. The modes are varied This is a great game. Revenge is awesome, can't wait till this game is gonna be in the PS2 Classics list. But I hope they should add another title to the Burnout family. ![]() WOW! I can't imagine how EA gonna have their tricks to their sleeve because of the dangerous and psysical racing franchises you ever get to play. They also have signature moves, customized your vehicle, destroy every car in your path. The good news is that all of the features are awesome including the special races that they made like the Eliminator and the Traffic Attack levels were awesome. The bad news is that the loading times are too damn awful because I'd still have to wait for the next levels until I see some lazy technical information. ![]() I played the game for a whopping 3 hours long. But Revenge was way better than Takedown. But Revenge was way better Awesome with a capitol "A." I haven't played Burnouts 1 and 2, but Takedown was the only game I definitely like. Awesome with a capitol "A." I haven't played Burnouts 1 and 2, but Takedown was the only game I definitely like. ![]()
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